
A hybrid-casual web game
One thumb.
Infinite gravity.
Slingshot a probe between gravity wells. Bank energy cores. Outrun the flare. Thirty seconds in, you'll want one more run — no install, no store, straight from the browser.
The core loop
Press. Release. Regret nothing for 42 seconds.
Your probe circles a gravity well. Holding dilates time — the orbit becomes your aiming reticle.
Let go and the probe fires along the tangent. Gravity bends the path; the next well catches you — or a star doesn't.
Every run ends. Cores you grabbed bank to the hangar — spend them on the six upgrade tracks and climb higher.
Meta progression
Runs end. The ship doesn't.
Six upgrade tracks turn banked cores into permanent capability — the reason run #41 feels nothing like run #1.
Reinforced shell. Survive star grazes that would end the run.
Tap mid-flight for a corrective burst. Charges reset each run.
Widens the collection field around your probe.
Each core banks for more on contact.
Deeper slow-motion while you aim the slingshot.
Delays the solar flare chasing you up the well field.
The business model, demonstrated
Hybrid-casual economics, in the build
This showcase ships the full monetization surface — believable UI, demo rails — so the model is visible, not theoretical.
Core packs from $1.99 to $9.99 accelerate progression; cosmetic probe trails carry the vanity spend. No pay-to-win walls — hybrid-casual retention dies behind them.
“Watch to double this run's cores” — the placement that carries non-payers. The slot ships as a placeholder; a mediation SDK drops in when the title graduates.

Daily orbit
Same field. Every pilot. One shot.
A fixed-seed run refreshes at midnight — streaks reward the habit, the local board keeps the score.